I'll be doing a more thorough VR headset comparison later in the week, comparing how Half-Life: Alyx plays on the Valve Index, HTC Vive Cosmos, HTC Vive Cosmos Elite, Oculus Rift S and the Oculus Quest via Oculus Link, but right now I'm more concerned with how its raw performance compares across different graphics cards. The HTC Vive Cosmos headsets, on the other hand, can do up to 90Hz, and if you want to play Half-Life: Alyx on the Oculus Quest via Oculus' Link software, then you'll have to make do with a 72Hz refresh rate. The Valve Index, for example, can currently go all the way up to 144Hz, while the Oculus Rift S is limited to 80Hz. There's no frame rate counter visible from inside a VR headset, for example, and much of your experience will depend on exactly which type of VR headset you have, as their respective displays all have different refresh rates. Of course, testing a VR game's performance can be a bit tricky. Can a GTX 1060 really deliver the Half-Life VR experience we've been waiting for? Let's find out below. You can read more about wot Graham thinks of the game itself in his Half-Life: Alyx review, but here I thought I'd focus on Half-Life: Alyx's VR performance chops, and in particular what kind of experience you can expect by sticking to the game's minimum PC requirements. Half-Life: Alyx has finally arrived, marking Valve's big return to their most famous game series as well as their first foray into the realms of VR.
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